Blockchain will make games a driving force for the progress of human society

Explore the power of gamification for the first time

Reveals the future trend of the Internet era

Subvert ordinary people's perception of games

Games will become a driving force for the progress of human society

A happy productivity that reshapes civilization

--- Jane McGonigal

Blockchain will make games a driving force for the progress of human society

Today I share with you a book called "Games Change the World". The author of this book, Jane McGonigal, is a famous futurist. Her "Games Change the World" explores the power of gamification for the first time and reveals The future trend of the Internet era has subverted ordinary people’s cognition of games. The author of this book believes that games will become a driving force for the progress of human society, a happy productivity that reshapes civilization, and games will be applied to our lives in the future. In every corner of the world, games will become a part of us, and we will realize a new way of life, called gamified life.

According to statistics, at least 200 million people in my country like to play games, and 6 million people play games for at least 22 hours a week, which is equivalent to a part-time job. All players in the world spend on "World of Warcraft". The total time of is more than 5.93 million years (data statistics as of 2012), which is equivalent to the length of human evolution.

All of us are so obsessed with the game world. In the author’s opinion, this is because human society has developed too fast, but our evolution has not kept up. Human nature hopes that our actions can receive timely feedback and timely rewards and punishments. I hope that my mission is clear and meaningful, but many of our studies and work are boring, and the results are not immediately visible. This is not in line with human nature. But the shooting of the game is close to human nature, so we will be very happy when we play the game. Instead of rejecting the game, it is better to use the game effectively and use the game's routines in our work.

Four essential characteristics of the game

(Goals, rules, feedback system, voluntary participation)

1. Goal

The goal is the specific result that the player strives to achieve. This goal attracts the player to participate, such as Angry Birds. Our goal is to attack the green pig. In the game, these goals are very clear, and the game will help you divide the goals into small gradual goals. We go from simple mode to difficult mode, and finally confront the big boss. These goals are in our work and life. It can also be used frequently. For example, if you want to save money, if you directly set yourself a goal of tens of thousands of dollars, it is not easy to achieve, and we will spend the money unconsciously. Nowadays, many financial management tools have a function, which is to remind you how much money to transfer in a fixed amount every day or every month. For example, if 50,000 yuan is divided into one year, you can save more than 4,000 yuan every month. Drawing lessons from the method in the game, designing a clear goal for the things to be done, and then splitting the goal into small goals that can be completed will reduce the difficulty coefficient of our completion.

Second, the rules

The second feature of the game is the rules, which are restrictions on how players can achieve their goals. If they want to win, they must abide by the rules. An excellent game is easy for players to use, but at the same time, its rules cannot be too simple, because if you don't need to use your brain at all, you may not want to continue playing. The game needs to use our strategic thinking to achieve the goal.

3. Feedback system

The third feature of the game is the feedback system, that is, when you complete a small part, the game will tell you how far you are from the final goal. We can see the latest progress at any time, such as how much you have surpassed the world. People, how many levels have risen, this is the instant benign feedback of the game, which gives us the motivation to continue playing. There is also a kind of non-benign feedback, which is failure. This kind of feedback is a very strange point in the game, which is to allow the player to quickly accept the failure, and then continue to play. This is difficult to do in our work. If we encounter difficulties in our work, we will be very low, but if we fail in the game, we can click the restart button to start the game again. So a well-designed game, failure will not let us down, it will let us try again in another way, appropriate failure is a reward, it will make us more engaged. In games, victory often ends fun and failure maintains fun. The hope of success is far more exciting than success itself. If a game is not difficult at all, it is not fun. However, in real life, the presentation of the feedback system is relatively slow. When learning every day, when can the cognitive upgrade be achieved? Working overtime every day, when can I get a promotion and a salary increase? If we are not clear about this, we will be very confused over time. If we introduce the feedback mechanism of the game in our work, we can quickly adjust our behavior.

4. Voluntary participation

The fourth feature of the game is voluntary participation. No one will force us to play the game. You can quit at any time. The goals, rules and feedback system of the game are all based on the player's voluntary participation, so as to ensure The player's high degree of involvement and freedom to withdraw. But doing homework, doing housework, and so on, can't just say that I don't do it casually.

These four characteristics of the game give us a sense of happiness in the game, which is hard to get in our work and life. How does the sense of happiness come from? The author said that we are happy when we play games. Games are not the opposite of work. Bored and nothing to do is the opposite of work.

Satisfactory work starts from two things, one is a clear goal, and the other is the operability steps to achieve this goal. A well-designed game makes people feel more productive because it feels more real and for many People who don't like their daily work, the work in the game provides them with real rewards and satisfaction. Therefore, we can actually set up levels in our work, from simple to complex, just like customs clearance. Every time we complete a task, we will give a certain reward.

We can also learn from the gamification design mechanism in the work process to enhance effective feedback, so that we can immediately correct the problem after we find the problem. If we can find the error in time, we can reduce the probability of major errors and increase the overall The quality of the work. In real life, we are all ordinary office workers, but in the game we are the superheroes who save the world. The game can give us more meaning in life. Therefore, in fact, we can also associate some of our daily behaviors with something beyond ourselves. The bigger the matter, the better the effect. Therefore, we can set ourselves more ambitious goals in our work and make us feel like we are doing it. Great things, let the whole vision move us forward.

Blockchain will make games a driving force for the progress of human society

Games can encourage people to communicate with strangers more than ordinary social software and websites, because everyone is a game player, and there are many topics that can be communicated. When we play games, we will generate groups and global communities, and we will never play games anymore. It is not the patent of otaku and otaku, but the game allows us to have stronger social connections. In life, we can also regard companies and classes as social platforms. Everyone has a common goal. If you complete these goals, you can get paid, which is equivalent to feedback in the game.

Compared with games, reality is chaotic and divided. Games help us make more coordinated efforts. Over time, they will also give us superpowers to cooperate.

Games are gradually changing our world...

But blockchain will also change the game...

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