For most consumers, VR is still a little distant. Google hopes that under its own efforts, users will use VR more easily and VR will become more accessible, which is also the hope of many people.
At this year's developer conference, Google conveyed such a signal. At that time, Clay Bavor, Google's VR and AR business manager, spoke about the next steps in the development of the Daydream VR platform, such as launching a powerful wireless helmet. It can track head position and direction with special external sensors. Google also adjusted the software to encourage users to stay in the VR world for a longer period of time, share content with other people, and prevent them from missing other things they want to know.
Google is a leader in many technology areas, such as search, web browsing, mobile, plus this upgrade. VR may change dramatically over time. If there is no effect, VR will suffer a heavy blow, and it may even be annihilated.
In order to turn VR technology into a mainstream technology, Google has invested a lot of energy and money, such as the introduction of Cardboard, a foldable VR viewer that is compatible with smart phones, and recently, Google has also launched a more powerful Daydream VR platform, which is still used. Mobile phone driver.
Since Cardboard's launch in 2014, shipments have exceeded 10 million. As for the Google Daydream helmet shipped last year, there are now more than 150 applications, and consumers are slowly accepting VR. The IDC report stated that last year, global shipments of helmets were about 10 million units, and shipments of smartphones reached 1.5 billion units at the same time.
Why are users not actively purchasing VR devices? there are many reasons. VR helmets are isolated and there are not many things that can be done. Many high-end helmets need to be connected to a computer or a game console. When you explore Mars, you want to forget about VR, but the cables on the back and shoulders can interfere with you. And VR devices are expensive. Buy a typical helmet and buy a computing device. The total price is between $750 and $1,000, depending on what you buy.
Google and Qualcomm have worked together to try to solve the bulky and expensive problems. They come up with a wireless VR helmet reference design. The company said that HTC and Lenovo will cooperate with Google to create similar VR helmets.
The first helmets are expected to be listed at the end of the year. Mike Jazayeri, head of product management at Daydream, predicted that these products, Yazari, also said: “The obstacles are less and you can use them with a helmet.â€
Recently, I tried a similar helmet, but it was just an older prototype helmet. I watched a short video of “Star Wars: Grand Prix One,†which showed another innovative product of Google: This is a software tool named Seurat, which simplifies a given scene and uses a computer to handle, can make the image quality on a mobile VR device reach the desktop level. He wears a helmet that is comfortable. There is an adjusting wheel behind the head. The image looks very clear. When I turn or squat down and look at the reflection on the virtual floor, the image is very clear. If you go too far in one direction or the other, the surrounding world will become black, meaning that you cannot go forward.
For the VR industry, Google’s wireless plan is significant. Already companies have demonstrated several wireless VR helmets that attempt to incorporate high-end visual experience and head tracking technology into wireless designs, but these helmets are not yet available. We can also see some other wireless helmets, such as Google's existing Daydream View and Samsung Gear VR, which are not very powerful and cannot work without a smart phone.
Not only that, Google also strives to streamline software and make the experience more comfortable. Yazeli, for example, added that Daydream added a dashboard, you can see the Android notification above, you can set the helmet without leaving VR. He also said that if you see the image in the helmet, you can put the image on the TV screen in 2D, so that other people in the room can see it, so that the VR experience will not be so isolated for the user. People who do not use can see it directly.
At the end of this year, Google will also launch a 360-degree video viewing experience for the group. It is also preparing to launch the VR Chrome browser. With some of the above actions, Google has the potential to attract users and make them more interested in VR and make VR more approachable. .
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