HTC VIVE Launches "China VR Reading Platform" Based on VIVE Library Solution

HTC, an innovative leader in global smart mobile devices and virtual reality (VR) technology, joined hands with the China Press and Publication Research Institute and Qingdao Publishing Group to launch the “China VR Reading Platform” at the first China Press and Publication VR Application Development Forum. The platform integrates innovative VR hardware devices and rich VR digital resources. It faces various types of schools, libraries, science and technology museums, museums, bookstores, scenic spots and other public education and cultural service spaces across the country. It provides high-quality copyrighted content resources and advanced VR. Technology's innovative reading and educational experience. As a key component of the platform, the Vive Library not only integrates hardware such as Vive devices, mainframes, and monitors, but also provides rich content that allows users to experience the exciting and exciting VR technology.

China VR reading platform will integrate the strengths of national-level news publishing professional research institutions, leading international virtual reality technology companies, and strengths of listed companies in the news and publishing industry, condensing the press and publishing industry and technology industry to implement VR copyright content resources, providing innovative and diverse reading, High quality VR content such as education, art, entertainment, and so on, let the people feel the new reading experience brought about by VR. At present, based on the close cooperation of tripartite professional research, technology platforms, and content operations, China's VR reading platform has been on-line with popular VR reading resource packs and education courses such as popular science education, humanities arts, and football education.

The Vive library solution is based on the concept of “VR+Reading”. It combines simple and easy-to-use hardware with a rich and rich library of content. Users can purchase an integrated Vive device, host computer, and monitor all at once. Batched procurement of different hardware, assembly and adaptation of the cumbersome process, and solve the user's own VR solutions and content problems. The Vive Library's premier content library includes more than 80 VR applications. At the same time, through the built-in enhanced VR reading platform VIVEPAPERTM, Vive Library can also bring a large number of books, newspapers, magazines and other traditional publications and materials from around the world into the virtual world. Vivepaper technology is independently researched and developed by Vive. The “video-perspective AR” function is enabled by the Vive head-mounted front camera, and the AR and VR technologies are integrated so that users can interact with the flat content in the hands of the user in the virtual world. Unmatched immersive interactive experience.

Htc vive is always committed to working with partners to promote the wide application of vr technology and help innovation and transformation in all walks of life. On November 14th, Vive's “Mobile Future” Developer Summit (VDC2017) will be opened in Beijing to unveil the latest developments in the Vive ecosystem and strategic layout in the field of mobile VR, demonstrating a wide range of industries including Vive Library. New content and applications, so stay tuned!

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