As a brick where to move wherever, VR's industrial applications have been blown away. When it comes to education alone, you say that you can use VR, then how do you use it?
This is a problem shared by the VR community and the education community.
At the 2017 Education Technology Expo, one of the major topics is virtual reality, and whether VR technology can truly occupy a place in our campus classroom.
At the exhibition, a handful of companies, based on the head-mounted display of selling points, showed off the “class VR†user experience to the audience and tried to persuade the education community to accept the advantages of VR.
After talking with different people, we know that the public seems to agree. In fact, VR does have the opportunity to show off in the classroom, but the premise is that VR is used properly.
Current situation
It goes without saying that VR will be one of the next generation of revolutionary technologies - it will be used on a large scale, covering a wide range of industries.
Last year seemed to be a turning point, because the world’s numbered technology giants have overstretched their R&D efforts in the VR field. By VR's spectacular performance at the Mobile World Congress in 2016, we can see how hot it is. Apple's CEO Tim Cook praised VR publicly and Google developed a £15 carton-style VR device for sale in the UK.
For higher-end products, we also have the HTC Vive, which is said to have sold out in the first 10 minutes of the UK launch. Even the more expensive Microsoft HoloLens is currently available in the UK.
The industry is growing at an alarming rate. According to analyst firm IDC, by the year 2020, the worldwide augmented reality (AR) and virtual reality (VR) industries will reach 162 billion U.S. dollars.
Downstream industries such as games, entertainment, and design may be the most profitable industries. VR's improvement is obvious, and VR can also play an important role in education. The biggest question is, what kind of perspective will VR take?
VR technology on campus
From the number of exhibitors of VR companies in 2017, more and more people in the education industry are interested in bringing VR technology into the campus. However, they still face the old problem that has been widely criticized. What is the best combination?
ClassVR coach Sanjesh Sharma stated: "Virtual reality has been around for a long time, but it has not yet been brought into the classroom. An important part for the school is how we can take advantage of this new technology in the classroom. Can bring us an unprecedented experience."
The focus of Sharma’s remark is that VR technology, which is still unfamiliar to most teachers and students, is still a long way away from the status quo that other technologies are currently widely used by students in classroom teaching, such as smartphones and tablets. Can be among the most popular.
However, this does not mean that VR should be ignored: “The situation facing virtual reality is exactly the same as that of “predecessors.†The key is how we use this new technology and live a good story. We need to use this technology to create a For an unforgettable experience, we need to create the ultimate experience for our students. VR is not a substitute for tablets and laptops. After VR enters the classroom, it will inspire children's interest in learning as never before.â€
When you begin to think about how to use VR technology, there are several different teaching scenarios that cannot be bypassed. History lessons may be the easiest to think of. VR offers teachers new ways to bring students back to past historical scenes and create immersive experiences for them.
Biology lessons are also a potential application scenario. VR can lead students into a simulated human model. Students can also look around and manipulate specific parts.
The key difference between VR and other technologies, regardless of the application scenario, is "immersion." Sharma said: "We use audio and video means to stimulate children's curiosity and interest in specific topics. However, the biggest challenge for video means that when you visit a website like YouTube, you will have recommendations for comments on the video. , notes, students will be brought out by the sudden barrage video. And with VR, students do not have the opportunity to open a desert. "
David Mann, Director of Education Services at ClassVR, also describes virtual reality like this: “This is a really powerful means of disseminating content. The immersive experience of the VR environment allows me to be more focused.â€
Roger Walkden, head of Microsoft's HoloLens business, also saw the benefits of VR's approach to campus. He said: "For schools and teachers and students, AR and VR mean a whole new world, and this world is full of new opportunities."
"Learning with 3D is a different experience. Most people don't hate learning, but only because they dislike reading. 2D means that people really feel like chewing on reading and absorbing knowledge, but if it is 3D, You will learn more easily and understand it faster."
He cited the case of Case Western Reserve University, which used VR technology to create a "corporate specimen replacement." In general, this process is very costly and difficult to manage, but VR provides teachers and students an opportunity to “privately customize a work that belongs to them without requiring specialized equipment and tools.â€
Sharma concludes: "Virtual reality allows you to do things that you thought were ridiculous. You can make an incredible experience."
If this can't cause children's interest in history classes, I don't know what else to do.
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