Wearable technology origin
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Wearable computing. As the name suggests, wearable computing technology is the technology that "wears" a computer on the body. So why do you want to "wear" your computer?
Since the advent of the computer, the computer has been constantly changing to meet the needs of the application. From the binary input and indicator display, to the common display and mouse, keyboard, and network on the host and desktop, this state has been maintained for nearly 30. Year's time. However, in recent years, many application fields have required computers to run programs and work online at any time and anywhere with human activities, that is, to follow "human mobile computing" and "mobile network communication." For example, when journalists conduct on-the-spot reports, they need to take time to process the information in real time and access the Internet at any time. Aircraft maintenance personnel must be on the Internet for discussion and communication while repairing and reading the manual, and do not affect the hands while using the computer. Maintenance operations; military applications are more common, such as combat and reconnaissance of special forces. Therefore, people put the computer from the desktop to the human body, through the micro-small design and reasonable layout, the modules are distributed to various parts of the human body, so that they can be "weared" on the body and combined with people through wireless transmission. A wearable computing model that constitutes a mobile node and implements mobile network computing.
Wearable technology development
The concept of "wearable computer" was proposed by Edward O. Thorp in 1955. The original intention was to collect and predict live data in real time in a "roulette" gambling game.
In 1966, he and Claude Shannon jointly developed the first wearable computer, a four-button cigarette box-sized simulator equipped with a data collector.
In 1991, Carnegie Mellon University (CMU) developed the wearable computer VuMen1 for engineering maintenance, which consists of a tiny computer and a glasses-type display.
In 1994, Steve Mann implemented real-time wireless Internet access for images on wearable computers.
"demand traction, technology push" has enabled wearable computing technology to develop rapidly. Urgent needs have opened up new areas, and today’s scale is the result of scientific and technological innovation, which has turned demand into reality. The main reasons are as follows:
1) Rapid development of microelectronics technology
2) Development of multimedia technology
3) Development of embedded software technology
4) Development of wireless communication technology
5) Development of computer network technology
6) Development of new generation structural design technology and ergonomics technology
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